Camera objects have the same attributes and methods as Layer objects, except for:
- all the material properties
Returns the point of interest values of a camera in world space.
Array (3 dimensional)
Returns the zoom values of a camera in pixels.
Here’s an expression for the Scale property of a layer that maintains the relative size of the layer in frame while changing the z position (depth) of a layer or the Zoom value of a camera:
cam = thisComp.activeCamera; distance = length(sub(position, cam.position)); scale * distance / cam.zoom;
1 if the Depth Of Field property of a camera is on, or returns
0 if the Depth Of Field property is off.
Returns the focus distance value of a camera, in pixels.
Returns the aperture value of a camera, in pixels.
Returns the blur level value of a camera as a percentage.
true if the camera:
- is the active camera for the composition at the current time: the video switch for the camera layer is on
- the current time is in the range from the in point of the camera layer to the out point of the camera layer
- and it is the first (topmost) such camera layer listed in the timeline panel